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Unity visual studio
Unity visual studio













unity visual studio

Create a new project, set it to 3D, and save it.Open Unity Hub (or just the editor if you chose to go that route).You can create a project manually if you'd like, but you'll need to use the Creator Companion anyway later on to install the SDK (unless you started with one of our template repos. Sadly, a Git tutorial is way beyond the scope of our documentation 😰

#Unity visual studio how to

If you don't know how to use those, you should learn how! They're great.If you know how to use version control software like Git or Plastic SCM, use it! It makes it very easy to roll back changes that break your project.This is a quick way to make future migrations a huge pain in the butt! Do not use a single project for tons of different avatars or worlds.Save your projects in a mass-storage drive with a lot of space- Unity projects can get quite large, especially if you use versioning software.

unity visual studio

If you don't, you'll have to do a bunch of extra steps later that could be prone to error. The easiest way to create a pre-set project is to use the VRChat Creator Companion! We strongly recommend using the VRChat Creator Companion for this. If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content. Our goal is to create a single, cohesive solution that does not result in broken features or fractured communities, and that meets user expectations around production readiness. For our first project, we'll assume you're building content for Windows PC. Unity is in the process of evaluating the future of visual scripting in consideration of Bolt, Bolt 2, and our DOTS-based visual scripting solution.















Unity visual studio